Guilds ForeverNews

Change log

What changed · 21–27 Sep · logged through 26 Sep

Paladin got 10 of the 54 changes.

Show as a table
Changes this week by class and type
Class or groupChangesShare
Paladin1019%
Shaman611%
Hunter59%
Warrior59%
Druid47%
Mage47%
Priest36%
Rogue12%
Warlock12%
Systems, world and races1528%
Type: buff19
Type: nerf15
Type: fix9
Type: new6
Type: rework5

26 September

  • Grouping · Quest item drops: Quest items are handed out round-robin between grouped players, so everyone fills their quest at a similar pace. Drop rates are unchanged. Still being tuned. · new
  • Cooking · Well Fed XP Boost: Many cooking foods add +5% experience on top of their normal stat buff. Not every food has it yet on the beta. · new

25 September

  • Items · Rotmender's Raiment: New 5-piece leveling set: +10 Intellect (2), 5% less threat (3), Siphon the Grave (4), and a chance for healing spells to add a 40 HP every 3 sec heal over time (5). · new

24 September

  • Druid · Wrath: Base damage ( → +~50%) · buff
  • Druid · Primal Bite: Mangle is renamed Primal Bite. Its signature debuff is gone, so the old name no longer fit. Primal Fury is renamed back to Blood Frenzy. · rework
  • Druid · Rejuvenation, Tranquility, Wild Growth: Can now land critical hits. · fix
  • Druid · Thorns: Now scales with the caster's spell power. · buff
  • Hunter · Furious Howl: Attack Power bonus ( → −40%) · nerf
  • Hunter · Tame Beast: No longer works on beasts above the Hunter's level. · nerf
  • Hunter · Strider Kick: Now also grants +30% movement speed for 3 sec. · buff
  • Hunter · Lone Wolf: Talenting out of it no longer leaves you at −4% damage with your pet out. · fix
  • Mage · Wake of Fire: Buff duration (20 sec → 30 sec) · buff
  • Mage · Hot Streak: Buff duration (15 sec → 20 sec) · buff
  • Mage · Ignite: No longer double-dips on % damage increases. · nerf
  • Mage · Arcane Missiles: Line of sight is checked once when the channel starts, not for every missile. · buff
  • Paladin · Holy Strike: Weapon damage per rank (25/25/30/30/35/35/40/40% → 25/29/32/36/39/43/46/50%) · buff
  • Paladin · Holy Strike: Cooldown (12 sec → 10 sec) · buff
  • Paladin · Improved Holy Strike: Removed from the talent tree. Its effect is now baseline. · rework
  • Paladin · Holy Power: Now also gives Holy Strike +15% critical strike chance. · buff
  • Paladin · Righteous Fury: Holy threat bonus (90% → 60%) · nerf
  • Paladin · Vengeance: Max stacks (now triggers from non-periodic crits) (5 → 3) · nerf
  • Paladin · Two-Handed Weapon Specialization: Damage bonus (3/6/9% → 2/4/6%) · nerf
  • Paladin · Sacred Arbiter: Holy Strike damage bonus (10% → 20%) · buff
  • Paladin · Twist of Light: Now also reduces the mana cost of Seals by 20%. · buff
  • Paladin · Consecration: Damage bonus now reaches every target. No longer pulls enemies above or below you. · fix
  • Priest · Power Word: Shield: Can always overwrite an existing shield on a target without Weakened Soul. · buff
  • Priest · Dark Sacrifice: No longer breaks crowd control. Tooltip now shows the mana gained scales with Spirit. · fix
  • Priest · Renew: Can now land critical hits. · fix
  • Rogue · Sap: Now flags you for PvP when used on a PvP-flagged target. · fix
  • Shaman · Lightning Bolt: Ranks 3 and 4 hit harder, so every new rank is an upgrade. · buff
  • Shaman · Lava Burst: Ranks 1–2 now do about 10% more base damage than the Lightning Bolt rank you learn at the same level. · buff
  • Shaman · Flametongue Totem: No longer stacks with itself, Flametongue Weapon or Windfury Totem. · nerf
  • Shaman · Air totems: Tranquil Air, Windfury and Grace of Air Totems no longer stack, even from different Shamans. · nerf
  • Shaman · Elemental Alacrity ↔ Elemental Fury: Talents swapped rows: Elemental Alacrity moves up to row 3, Elemental Fury down to row 6. · rework
  • Shaman · Rage of the Far Seer: No longer increases spell casting speed. · nerf
  • Warlock · Voidwalker Sacrifice: Now scales with 10% of your spell healing. · fix
  • Warrior · Bloodthrill: Proc chance (main-hand attacks only) (2/4/6/8/10% → 4/8/12/16/20%) · buff
  • Warrior · Slam: Cooldown (15 sec → 18 sec) · nerf
  • Warrior · Improved Slam: Now reduces Slam's cooldown by 1.5/3 sec. · rework
  • Warrior · Focused Rage ↔ Bastion: Talents swapped rows: Focused Rage moves up to row 5, Bastion down to row 6. · rework
  • Warrior · Sunder Armor: Threat corrected on all ranks, with a small increase from Attack Power. · buff
  • Gnome · Eureka!: Resource cost reduction (up to 50% (Mage), 40% (Warrior), 20% (Rogue) → 10% for every class) · nerf
  • Tauren · Cultivation: Now needs player level = the herb's skill requirement ÷ 5. Herbs above 300 skill need level 60. · nerf
  • Talents · Talent reset cost: 1 silver if you haven't respecced recently. 5 gold for another reset within the hour. Beta only. · buff
  • Interface · Cooldown Manager: Optional tracker for key buffs and cooldowns (Options → Gameplay Enhancement). Testable for Druid, Mage, Priest, Warlock and Warrior. · new
  • Items · Wands: No longer gain damage from your spell power. · nerf
  • Items · Wizard Oil: Spell power back to Classic Era values ( → Minor 8 · Lesser 16 · Wizard Oil 24) · nerf
  • Gamepad · Gamepad support: Class flyouts for shapeshifts, pets, auras and stances, plus new gamepad options. · new
  • Teldrassil · Bounty: Gnarlpine Furbolg: Furbolgs needed (20 → 15) · buff
  • Elwynn Forest · Jasperlode and Fargodeep Mines: Kobolds lost their candles. The mines were deadlier than intended for solo players. · buff
  • Elwynn Forest · Mother Fang: Respawns a bit more slowly and doesn't always drop a green item. · nerf

23 September

  • Hunter · Auto Shot and wands: The 0.5 sec cast before Auto Shot and wand shots is currently too short, so you barely need to stop. Fix expected in next week's build. · fix
  • Weather · Weather effects: More weather effects are coming to the beta. · new

22 September

  • Client · Mac and gamepad fixes: Mac display and stability fixes, better controller navigation at character select, and gamepad can now use quest-starting items. · fix